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“Right. This is dogma premier here. Playing divinity original sin enhanced. A different talk about about a few different uh like player builds or character builds that you can try i m going to do two per session.
Here first your dinette cover are ones that that i call the wand. Which which is a very high damage arranged a attacker build and the second one. It s going to be kind of a control. Melee fighter.
Now before you pick your kind of rolls here these ones can be kind of translated into other characters in me games as far as npcs. But you can pick up two before you kind of pick your main rule as you go you you want think about who you want as your companions. Because they can kind of fill out those a lot of these roles too so those kind of keep that in mind so a person. I here i m going to go for is the the two hand fighter control fighter.
Now this this works with a sword and war fighter it works with a two hand fighter and also works a dual wield fighter um. I kind of prefer the dual wield um david just seems to be a little bit higher you don t for it as much as you do with a two hander and shield. I really don t like amount of defense you get from a shield isn t really all that necessary you really don t have as much amount of dying even if a two hander or a dual wielder as you re a kind of tanky type person now people always say that the class doesn t matter essentially it doesn t but it does affect your starting gear. So i m going to choose a starting class.
Which actually give me the gear that i want for a dual builder. You can choose either a rogue. Um or a shadow blade. And then go with shadow baby.
Because as opposed to two daggers you get a dagger and rape your as you re kind of storing weapons. Again path level one or tort or two it s not going to matter. But might as well start off with uh. Some stuff that can help you out with those first two uh levels.
So let s go through here and customize this so i m going to clear everything out of here. I like about what we re going to be going for so for our dual wielding fighter course. What i first one is dual building subscribe this what dual building is going to do is it s going to make it so that first of all there s less of a penalty for the dual building and also it s going to reduce the number of ap. That it cost per action.
So i level one two it s going to be still it s better than no points. There let s still not not gonna be super strong. It s been this gets totals. Four and five that dual building becomes crazy crazy strong so i do now i m going to put things into single handed.
Because that does not stack with with dual building. It s a little bit different unlike ones. But we ll get to that with with the oh bond. Which so we re doubling will put one point into dueling for right now.
I m then going to put one into man at arms and then one into geomancer now. The investor seems a little bit kind of out of place there i ll kind of explain that here in a little bit so as far as abilities that we want to go for the geomancer. All i wanted that someone spider and then for the main arms. I want the battering ram.
And i want the crushing fist. So this is all about control again so we re going to take an advantage of bully as much as possible now. This is really great for most fights in the game getting it to stuff like bosses. Where believes in everything no matter as much because you can t knock people down.
But you typically cannot can still slow bosses or crippled bosses. So that s where police still is very important not for kind of general stuff and really early in the game. Knocking people down..
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Is going to be your best form of a triggering bully. So i still have two points out here. I put those other all right those those other two into duel building. If you really want to be a little bit more tanky you could go into some of the defense talents here again early on the nbn really not going to need those because tell us all that much so i m going to go for dueling just to kind of help us do a little bit more damage and take off a few more ap from our attacks.
So it to our attributes. We do not care about dexterity. We do not care about intelligence here a little bit about perception. That s that s going to help us some create a little bit bit more and our accuracy or shine.
Not our actually could run in archer it ll help us with our crits. But again we re not really kind of quit focused if your dual if your two handing you do want a bit more perception. Because prints are the more important to your damage there. So let s focus a little bit uncom.
I m not building super tanky here. But i also want quite a bit of speed then quite a bit of strength so i m going to be going a seven six seven there um. That s because when you re whenever you re focusing primarily on your dual wielding or lots of kind of auto. A attacks when i have a a high speed so you have as many action points as possible per turn.
There. So we are decent build here looking good say look at our talents. What i want talent wise is going to be bully. Because believes this great all almost everybody except for maybe like pure caster and then i m also going to go for see well so we go a little bit options on your second one zombies.
One that people really underestimate i ve done quite a few zombie rounds and they actually work out pretty well especially. If you just get your entire party up to able to geo mansi and then get that a really basic um poison damage spell. The one downside of offering zombie is a if you get poisoning that s that s great. But then fire can really kind of keep keep you from healing yourself up so let me know trade off there.
But it is quite fun if you want to try it i m gonna say thick skinned just because it s going to us a little bit more or armor. We re going to do that man at arms up to level five by the end of the game. Anyway so we re going to go ahead and try for that one. I think.
It s a little bit more armor should be doing a little bit better there so there it is so kind of basic build for our cafeteria fighter you can trans addition. Some other characters in the a game for this i think the the mvc starts off with with a two handed. But you can pretty easily just kind of waste that point there and put the rest in to do lily. And can t change over to this pretty easily.
So not a big big deal. There right so. There is our two hand fighters. Changes.
Let s look a little bit more. Like actually looks there. Yeah. Sure there we go so everything ever they kind of bugs.
Me is when you start out these games. Really quickly and don t change the portion setting that looks nothing like the be kind of default they give you so this is our to our dual wielding control alright so let s take a look at my favorite belt ever which is the wand. Which is like oh. This is going to name it now for the wand.
Which so for a while which well start with the inquisitor has the two wands now whole point of a wand. Which is just to abuse how overpowered wands are do lily ones once you get to five points. And one and five points in dual wield is this crazy damage and it ll never miss so you never have to worry about you re at your accuracy..
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All you just all you do is sit back and just unload damaged mail throughout the game. You re going to want to have two wands of each type. So that whenever you get to a place. Where creatures are weak to one type or really strong against one one time you can just change out those like wands and then however blow blow through the entire area.
Very very very easily there. So i don t think about one point in one and put two points into a dual wielding. So dueling again. It s a same thing as it for our our control fighter.
It s going to lower our ap cost. It s also going to reduce the dueling penalty. And what s nice here is getting a point in wand. Does work it doesn t work for both ones.
But it does work for your main hand bun. So my main hand one will now do 10 more damage. And that s going to go up by 10 each time i put more points in here. So my main hand model.
They re doing a whole lot of damage and then i might up hang on still don t quite a bit of damage so those two two things together this really really outputs a ton of damage once you get to five points in dueling. It s costing like 380 ap to do a basic attack and you can get me mate four sometimes five of those attacks off years unloading a ton of damage so it s very very strong there all right so again the last one here we and put it into witchcraft and should intervene a blonde. Which the reason that i like this is because witchcraft spells they re really really good. But they re really not good.
I m just offensive ly by themselves things like vampiric touch. Okay you re going to a a little bit damage. But that s kind of worthless. But the big one here is of desecration welcome that of death creationist increases.
You were damaged by 40 which is a lot especially when i you re you re already doing plenty and we re gonna put bullion on top of that so this it s disgusting. The damage. Which this will help us do i m taking these other two purely because i have nothing else to attack. And it will let let you take other things malediction.
It s kind of nice you can curse in and we can people. But typically i m just trying to kill them as fast as like possible versus doing that i m going to put a few points into intelligence. So realize that if i get up to and an intelligence of seven my open desecration is at a ninety per person chance of triggering. I kind of want that to get to 100.
So i definitely want kind of eight points there and we re going to put out seven. Though because i m going to take a talent. Which is going to be that bad extra point all the rest you want points into speed in points into perception now the rest of the game. That s all i do is dumb in the speed and perception.
What i want to get those a kind of even speed is a little bit more of a priori there you put a few points. In calm if you re going over a little bit bit weak. But that s what s going to help you do the most pretty much possible so then looking at talents. I m going to add take once again bully because billy does work with with ones bully does say hey against non magic.
8x ones do not count as magic. So it s magical damage. But not a magic attack that s really just spells. Which doesn t get back there and then our second one is going to be no at all three point of intelligence.
This have someone else do the talking mule a bargain for your your group. And you re good to go there all right so what type of a few little. I ve tried some different variations on this this one which and you can try these out too..
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If you want to kind of go a little bit. More utility. Here. You can also dump um take off that too and do in doing it for right right.
Now. If i pick up a point of scoundrel. Now you really only need one point ever and that will allow you to get some best things in the again. Which are a fast track and walk in in shadows.
Now a fast track is really good chris giving you haste in a battle. Which which gives you more action points. Which actually is kind of what makes this a useful thing still walking shadows purely a utility thing that lets you basically steal everything that you want and get as much cool as you want from from the very first town. So the downside.
There is you kind of need you need to put some points into dexterity for those to work out so they get some points into dexterity. They can eat eight. Before you have a hundred percent chance. There of having those cast walking trail is not a hugh deal that doesn t cast because you re out of combat.
Most time during bkb jasmine. But on the fast track when i cast that haste. Very first first thing if it doesn t trigger you just wasted so my action points. But again i caused you to kind of burn.
A whole lot of your points. There and your speed and perceptions kind of little right off the event. So my eyes. That s a fine way to ago.
Maybe you want to try that down the road up a few points index or get some plus dex gear. And then put that one point in into scoundrel to pick out fast track and walking shadows go ahead. And do that but for me um. I would rather just kind of pick that up later than sort of off the fence.
So i just want to kind of show you that that option they would recommend doing that i m kind of later on in the game. Then that last point you put into like lower master or geomancer. Something more kind of for utility for you all right and got our talents bueno at all all right. So let s try this out so so i ll show you what this kind of looks like we re actually playing it we re going to go in here.
And do one or two vices to just can t show what this actually looks like when it s being played so again. The reason. I took g your answer is that summon having a summon even a weak. One like sunspider is very important is very important for starting hard fights.
Especially when you re kind of a more low health high damage and the glass can type tight build it allows you to kind of pull from ways away. So i pulled this fight from way back. Here. So now.
I have a lot more and help with my range. So let them go ahead. And do the little opening spiel here well and up there. And i probably shouldn t have pulled from this far back just because i m going to have to walk up to but to fight them it actually made here s a chance just to get in one extra turn out and then we ll have more action points for the next round brendan and again the other bonus is they re going to focus on that stat spider and not me all right so.
Here s our kind of game plan and with more players well once you fill out your party. The same basic principle. But your control dual dual builder..
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You want him just to go just to go in there knock. Everyone down that you possibly can you have to be a little closer i would like to do a little key thing or just hopefully knock a lot of them down at all for them yeah right so once they are knocked down my spider won t do more damage to them. But my wand which will so i can reach them from here. I can so he is pretty healthy he s pretty pretty low.
I m gonna probably kill him later right here because this is going to be damage without my of desecration huh. There s 21 from her from her main hand and then this guy here. I like i wash a little more damage san obispo out. I m not gonna kill them quite yet.
I could have killed him. Though so i m going to knock him down. I hope there we go so crushing fest knocks him down so now i can attack him theoretically. But again they don t a lot of action points.
Because i m still pretty low level so let s get in my turn. There. So why don t you go there in this fashion. Laughs all right so now i m going to open desperation.
Myself here doing a lot of damage for me so i have that that buff. Which is going to be giving me 40 more damage and then bullet is going to be do even more damage to do a lot of damn right here. There was 28 um. First up on the right first fights organized so again like like i said blonde witches.
It s a lot of damage pretty disgusting as you kind of get it. So we ll do one more fight. It s going to show it and how you how you can start a fight. Which is a non pole fight.
So let s kill these two guys all right so get my clams on and then go ahead and summon should ve waited. I want this to be up no one so typically. I ll wait for your oh fo desperation to putt to pop up. When i cast on you or yourself.
And you save all those action points for your very first first turn so passed on myself. We have her just open with the very first attack here right. There s quite a bit of damage. That s without bully.
So now. I m gonna have him charge in there 50 bucks. And people down lock them both down and then he cannot attack them yet. But next turn so now she has okay desecration on and they are knocked down through into an absurd.
Aim a no damage here 117. And then on him on 17 and then it s knock you back down soon. He s all about control here and can do damage. He still does quite a big damage himself there are 12 and 16.
So again a lot of damage when i need it but again that one which is going to be your kind of bread and butter. So well there s our first two builds here got a your wand. Which and your do build control fighter. I enjoy them both in one which is by far my favorite class to play just a law damaged a lot of fun and a lot of utility in there as well so with that this is dog map.
I ll see ” ..
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Build Guides for Wand Witch and Control Fighter
tags:
Divinity, Divinity Original Sin, Original Sin, EE, Enhanced Edition, Character Builds, Builds, Wand Witch, Wand, Control, Fighter