witcher 3 enchanting This is a topic that many people are looking for. newyorkcityvoices.org is a channel providing useful information about learning, life, digital marketing and online courses …. it will help you have an overview and solid multi-faceted knowledge . Today, newyorkcityvoices.org would like to introduce to you Witcher 3 – Best Runewright Enchanting + Guide – YouTube. Following along are instructions in the video below:
“Why am. I even here. I know they won t come. But here.
I am. Am. Anyway. How has it already been five years time stops for no one.
I huh. It s it s you what are you doing here music for me highly doubtful so you were alive. What have you been doing all this time talking at a time like this well if you don t wish to tell me i won t try to persuade me all that matters is this will you return to the empire. With me hesitation.
If betrays your true answer that means we re enemies. Now you and i my teacher. The time for discussion has come to an end music even though our swords may cross as they do now music music. There s no denying that our chosen paths.
Never will goodbye my teacher. When next. We meet one of us will breathe there music. Applause music who is it is that it s you music yes.
It has been but this is no time for casual chatter after you disappeared five years ago. Do you have any idea how dire the church s situation became where were you and what were you doing all of those years you ve slept for five years in that case. I suppose. There is nothing more to say you should know that raya also disappeared after the battle at garret mach five years ago since then the nights have been fully devoted to searching for her they have yet to find a trace.
It is possible. However. The empire has not made any such statement as of yet even if that were the truth. There is no way for us to confirm we have searched all over.
But we have reached an impasse. Unless. We do something our efforts to find raya and rebuild the church will be stalled indefinitely our opportunity to strike back is close at hand sadly we are short on military strength. However now we have you do you recall what raya told you five years ago.
She asked for you to take her place should anything ever happen to her. She entrusted you with leaving the people of fodor. Then i beg of you please heed her words. It is up to you to lead us and to defeat the empire.
No to defeat adel guard music. It is not for me to do you are the only one who can rise to this task someday you will know why that is until then i ask that you trust me. Sir bandits have entered the area they stole some hidden weapons and ran off they re heading for the town so that might be where they re hiding out file thieves even with the knights gone. I cannot believe they would dare trespass here.
This is unforgivable come professor let us give chase in the holy kingdom of fargas imperial loyalists cornelia has subdued all regions of the former royal house of bladed to prevent further revolt. Prince dmitry. Has been sentenced. Now the backbone of the former kingdom.
Houses. Gotye and fraud arias..
Struggled to continue the resistance cornelia operating out of the royal palace. Has accepted the support of the empire to build an army and plots to wipe out all remaining kingdom forces in the lester alliance house regan leads an anti imperial faction. While house gloucester directs the empire supporters music despite the undeniable threat of fracture. The alliance s adept new leader.
Clawed deftly. Maintains the outward appearance of a unified front music in anbar the imperial capital of the address nyan empire emperor adel garden fights to strengthen her regime she has extended her reach to the kingdom by inciting. A coup and continues to draw its former lords under her influence in pursuit of controlling all of western folkman music in the meantime. The knights of saros have been dispatched to find archbishop raya remains missing despite their searching left unattended.
The monastery at gehrig mok has fallen to ruin. And become a haven for thieves music you looters deserve no forgiveness after them. What intruders protect the goods music stop the thieves retrieve our stolen goods. kind of great the bonuses for especially from grindstones are nice.
The problem is that i mean theoretically you can fast travel to a grind store armors table every 15 minutes and get the upgrade and do not waste your enchantment slot for this enchantment. As with dumplings. This enchantment will work when you have the enchants work equipped. But you actually do not need to fight with it for example you can have a service warp and chant with pearls ovation and fight with a steel sword that has another enchantment and this and bonuses from grindstone and armors tables.
Still won t expire next up is a level two weapons and champion elation fatal blows dealt with your sword give you 01 to 025 adrenaline points. Which i think is very weak considering that normally only fight a few monsters and 02 adrenaline points. That s really not a lot and if you fight a single boss. This and champ and won t help you at all the next level.
Two weapons and champion rejuvenation is similar to elation. But instead of a small portion of adrenaline points. It will give you 25 of your stamina. Now.
I have still think a the bone. A small bonus for a fatal blow is very weak because because you won t get it too often and normally unless you re using a strong attack build with no tony. All you won t have really stamina problems next up is the level 2 weapons and champion server range. Which is one of my favorite weapons and chapman s because it increases.
The range of world by one point one yard and trend by one point nine yards. Which is quite a lot will and rent are very useful attacks and a longer range allows you to things for once you ll be able to attack your enemies. While staying out of the range and second of all you can are able to hit more enemies with one single attack next up is the level 3 weapons enchantment prolongation each on blood flow increases potion duration time by half a second. I did a separate video on that because this enchantment is very powerful if combined correctly.
While it s not that strong with a strong attack build where the tags do not happen. That often if you combine this at heck with the world attack and use the superior blizzard and the superior white traverse decoction and this enchantment is lp. It will allow you to keep up in the white rappers. The coq10 for an infinite time making you invulnerable and the only problem we will have our enemies that can block you or knock you down otherwise and you re pretty much invincible next up we have a level 3 weapons and chant minh invigoration when at maximum any vitality regeneration turns into added damage up to 50 on your next strike.
So. Let s say you have a normal silva s for dps of thousand nine hundred eighty if you take a healing potion like swallow and eat some food every time every few seconds your and dps will increase and you can consume that higher dps with the strike. But after you hit an enemy and the surplus for dps will go back to normal. So normally you can heat up for a few second and let your a dps grow.
But after you hit the enemy. The first time you re back to a noble damage. So that s why i think a chimera decoction is very good here because every time you hit in an enemy. You re actually healing yourself up.
So with every next strike you have always a higher dps you can also use troll decoction. Which hits you up 20 points per second..
But that s not really much and because you re normally will hit your enemy every second or every few seconds. So that bonus isn t that great one way to get very high dps is to use the superior white reverse decoction. Which will healy up by a lot and we ll get you instantly did for 50 damage bonus. But remember this counts only for one strike and with all situations with disenchantment whenever you get hit and you do not have the full vitality points.
You don t get any bonus at all another way to heal you up and get higher damage. Is by using the alternative quinn. The last leather free weapon enchantment. Is replenishment.
After recast assign an internal point is consumed and your next. Word. Attack is charged with the power of that sign now this means that you will have to have adrenaline points to be able to use the effect of this enchantment you consume this and those adrenaline points. Which will make this enchantment.
Not that great i don t think casting quinn will benefit you. But i think all the other signs will benefit your next attack for example. Casting curtain will slow down the enemy. That you hit next after casting art.
The next attack will push back your enemies. And after casting oxy. The next attack will stun your enemy. Remember that if you do not have any adrenaline points.
You cannot use this enchantment. So in a fight you can only use it a few times. A casting igni will set your enemy on fire. With the next right one cool thing about this enchantment is that after you cast a sign and your sword will glow or be on fire next up our chest armor enchantment there are 14 different chest armor enchantment and the first one is heft all equipped armor items are treated as heavy armor.
I do not really think this makes too much sense. Maybe if you re using a strong attack build and you re using the bearer school technique ability. And you want some armor with higher attack power bonus or higher sign intensity bonus you can change it to be counted as heavy armor. But overall.
I do not think it makes too much sense of course this will not only enchant your m chest armor. But also your gloves or boots will be counted as heavy armor next up is the level 2 armor and chadman balance. And this works. Similar as heft.
But instead of changing your armor to heavy armor. It changes your armor to medium armor. You could change your high resistance. Heavy armor.
With this enchantment into medium armor and have the high stamina regeneration from the griffin school technique. But i think it the arbiter and transplant. If you are using signs the next one is a level three enchantment it and it s levity. It s that s the same thing.
But it changes your armor into light armor. And if you using a little fast attack build and only cast qin as the only sign it makes sense to use this because you can use high resistance. Heavy armor and still get all the bonuses from kats cool. Technique next up is the level one and chant and deflection armor deflects.
All arrows. It s a simple enchantment and before patch..
One point and arrows didn t do a lot of damage. So it didn t make much sense. But now arrows make a quite a lot of damage. So this enchantment.
I will call slightly helpful next up is the level two enchantment protection. Whenever you enter a fight you will have quinn ultimately cast without using any stamina and i don t really think it s great i mean most of the times you can see your enemies from far away. And before your intercom. But you can just cast quinn and while you re out of combat.
You have very high stamina regeneration. So you want to use it up early next. Up is a level free enchantment retribution. Gives a 30 chance of returning a portion of damage received to the attacker and from my calculation.
This is around twenty two point five percent of the damage of the attacker unfortunately. I do not think that s a lot i think it s very little take for example. The fallen knight crossbow out archers. They will do over 1200 damage to you and you ll only give them back 290 damage now in five shots.
They can kill you hut you would a day would actually need to hit you 300 times. A within bolt till. They died from this enchantment next up our enchantment that it will improve your signs. The first one is depletion.
It s a level one enchantment and hidden enemies with art reduces their stamina by 50. Now. I don t think. There is a lot of benefit to having the enemies reduce stamina for definitely.
One situation is that some enemies will sprint at you and if you hit them with art having this enchantment. They afterwards. They re probably don t have enough stamina to sprint at you but otherwise i don t really think. It s very helpful next up is entanglement a level 2 enhancement when a trap set by yarn hits.
An enemy and yarn cliff is placed at that position this of course. Requires that you have upgraded your yarn sign and have the level 2. Ability that allows you to cast yarn thread. Now when the yarn trip hits is eps and enemy.
And there there will be a yard simple yard ensign cast where the enemy was standing of course since the yarn is the best against specters. It s most beneficial when you fight them. But overall against other enemies. A yarn is not really that strong of an assign.
So i ll prefer to use enchantments that improve other signs next up is the level 1 and chain pant usurpation. When an m e. Affected by oxidized effect transfers to the nearest target. And this is best used with the level 2 oxy ability that takes control of your enemies.
So when this controlled enemy down sighs its transferred to the next nearest enemy. Even with a maxed out oxy you cannot really hope that the enemies will kill each other off you ll have to attack the affected and amiss yourself next up is the level two enchantment. The government enemies affected by axi will be affected for two seconds. Longer for each blow.
They land and this of course assumes that you have to level two and axi skill to take control of the enemies. Now when the controlled enemies hit an enemy..
They will increase the length of effect by two seconds and normally if this build my axe ii lasted 18 seconds so it will give an additional two seconds which is not really dead much. And it definitely works best with enemies that attacked very frequent like necker s the last acts. Improving enchantment is post session and it s a level 3. And gentlement and it combines their bonuses of the previous two enchantments.
So not only will the effect of axi transfer to the nearest target when the enemy affected by oxidized also if they re affected by axi enemy will hit an other enemy the effect will be increased for two more seconds. This is one of my favorite and judgments since it improves. The already strong oxi greatly next up are ignorant and changement ignition is the first it s a level 1 enchantment and enemies set alight with igneous a 25 chance to ignite other enemies within ad. 2 yard.
Radius. This means that if you re fighting multiple enemies. You have a chance of setting up a chain reaction. Where not only then nearest enemy will be set on fire.
And this is of course. Very good because burning enemies cannot defend themselves next up is the level two enchantment rotation igneous basic attack strikes all opponents in the 360 degree radius but no longer plays the burning effect in my opinion this enchantment is pet for you because igni is very powerful because of the burning effect now without it the enemies aren t immobilized and can quickly kill you plus. Most of the damage. You will get from the burning of the enemies.
So just the initial ignace strike does very little damage furthermore. It s uncle that the igneel animation now doesn t show igniting in all directions the last evening. Armor enchantment is the level free and gentlement eruption first set alight by evening explode when they die and igniting you by foes while ignition was helpful from the beginning of the fight. Eruption is most helpful at the end of the fight when enemies are low level and likely to explode of course you have to remember that the enemies will only explode when they die from the effect of igni.
If you set them on fire and kill them with a sword. They won t explode anymore since this was the last enchantment. Which enchantment should you use prolongation is definitely a very strong and chatman to the point. Where it s opie.
If you use it with well the superior white reverse decoction and superior blizzard. But i find that place they re a little bit boring. So i like to use both wards for with the enchantments severe ends. Because it gives the greater range for world and rent.
And this allows me to strike the enemies from afar plus. I also used to like possession because it greatly improves. The already very strong axi and so you can take enemies and let them kill each other or just take them over so you can kill them. Without any resistance.
The biggest problem. I see with enchantment is that while there are a lot of good sword enchantments. If you use a build a combat build that only uses quinn for protection and no real offensive. Signs.
You don t really have any enchantments that will improve quinn or any other stab. So thank you for watching. If you have any questions. Please let me know in the comment section.
And i will try to answer them thank you for watching please subscribe and check out my other with your free videos chance of an instant kill which you can see here another way to use the free adrenaline points. Is for rent the alternative attack that you can perform will i holding the strong attack button. ” ..
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Witcher 3 – Runewright Enchantment Guide for the expansion Hearts of Stone HoS. Recorded with Patch 1.11 and on Death March.
Level 1 Weapons Enchantments:
Preservation: Armourer s table and grindstone bonuses never expire.
Dumplings: Doubles vitality regen from food.
Placation: Maxed out adrenaline increases stamina and vitality regen, and toxicity depletion.
Level 2 Weapons Enchantments:
Rejuvenation: Each fatal blow gives you 25% stamina.
Elation: Fatal blows give between .25 and 1 extra adrenaline points.
Severance: Increases the range of Whirl by 1.1 yards and Rend by 1.9.
Level 3 Weapons Enchantments:
Invigoration: When vitality is full, vitality regeneration effects add 50% damage to your next strike.
Prolongation: Each unblocked blow extends potion duration by 0.5s.
Replenishment: Casting a sign uses an adrenaline point and imbues your next weapon strike with that sign.
Level 1 Armour Enchantments:
Deflection: Armour deflects all arrows.
Heft: All armour treated as Heavy.
Depletion: hitting enemies with Aard reduces ther stamina by 50%.
Usurpation: When an enemy affected by Axii dies, the effect transfers to the nearest target.
Ignition: Enemies ignited with Igni have a 25% chance of igniting enemies within a 2 yard radius.
Level 2 Armour Enchantments:
Rotation: Igni expands to 360 degrees but no longer applies Burning.
Entanglement: When an Yrden hits an enemy, an Yrden glyph appears at that position.
Beguilement: Enemies confused by Axii will have the duration extended by 2 seconds every time they land a blow.
Protection: Automatically get a Quen shield with no stamina use when entering battle.
Balance: All armour treated as Medium.
Level 3 Armour Enchantments:
Possession: When an opponent affected by Axii dies the effect transfers to a nearby target and the duration extends by 2s for each blow the target lands.
Retribution: Gives a 30% chance of reflecting a portion of any damage taken.
Eruption: Foes given Burning status explode upon death and cause splash damage.
Levity: All armour treated as Light.
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