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“There s a lot of them you look at them. See your inventory. Full and and your brain explodes. What the hell do they do well.
They do some pretty things let s talk about it first off. I have a chart in the description of this video that lists all of the rare mod combinations that exist in the game in terms of where they can be slotted and by existing the game. I mean i got ten people in a chat room with me. And i asked everyone every single mod that they had the chances of a mod not being on this list is pretty low barring any exotic mods that might exist or any mods that haven t been discovered yet for whatever reason certain classes have access to one extra mod depending on what mod.
It is and what class for example. The void class ability mod can be put into your helm and or chest for any class. But it can also be put into a hunter cloak. So hunters get a third for that specific thing.
Other classes get different things. It s all in the chart again in the description by the way if anyone from bungie is watching this i appreciate that the sorting option exists. But the two that i actually want for mods. Which are sort by element or sort by type or both at the same time don t exist.
Please add that quality of life fix add those sorting options that ll be very nice. We ll start with melee grenade and class ability mods. They all reduce your cooldowns assuming. You re using the corresponding subclass.
Every class can only have two of these mods equipped. No matter. What here are some clips of melee mods on a sentinel titan on the left. No mods in the middle.
One mod and on the right two mods for our melee attack. It takes about one minute and 22 23. Seconds. With no mods for our melee to come back one minute and 15 with one mod and 109 with two mods so there is a diminishing return of.
Stacking. The mods we have a. 96 percent speed increase with one and a 169. Speed increase with two there was no difference.
When i tested a legendary mod versus a rare mod in terms of duration nor was there a difference when i tested a mod in a different armor slot with grenade mod. We have the same effect as the melee mod. 123 to 115 eight seconds off about 96. Percent speed increase and with to 109.
So same as melee for the most part to make sure that this is a standard across all subclasses. I tested every grenade across every subclass across every class and every grenade is a 1 minute 23 seconds for fireball and arc bolt grenades which are on a 1 minute cooldown one mod for a bolt grenade cooldown is about 55 seconds. Hunters melee attacks are on a 1 minute 36 seconds bringing it down to 128 with 1 and 120 with 2 with a class ability mod your titan wall cooldown goes from 38 seconds to about 35 seconds. I know pretty crazy unfortunately.
I did not have a second mod but i imagine the cooldown will drop to about 32 to 33 seconds with a second mod on a warlocks rift well it s the same as grenade pretty much 123 to 115. And then 115 to 109 on a hunter s dodge. The standard cooldown is about 24 seconds with 1 mod bringing it down to an insane 22 seconds 2 mods a ludicrous 20 seconds and with a third mod a mind blowing estimated 18 seconds next up we have the resilience recovery and agility mods historically speaking. These stats have been pretty difficult to test.
And they are no different in destiny. Two titans can stack up to to resilience mods warlocks up to to recovery. Mods and hunters up to two agility mods. In destiny.
1. 1. Armor. Point.
Typically did not do a whole lot. Unless you were going for max armor 1 recovery was very hard to notice and in destiny to health virgins. Even slower and i can t see one agility doing a whole lot either. It s yet to be known if having max armor provides any sort of heavy pvp benefit side note.
The acceleration mod. A picture of a foot goes on your arms. Why with the power munition loader mod. Where reload speed is increased for power weapons.
A tested a random assortment of power weapons. To see. If i could find some sort of a percentage increase since all power weapons are going to have different reload speeds and for the most part we did see speed increases the mods actually worked but across different weapons. There wasn t a ton of consistency in terms of trying to find a percentage.
These tests are going to be much better when we can focus on a weapon by weapon basis. Instead of just testing random weapons. Here. And there.
The same is gonna go for kinetic munition loader mods with the kinetic counterbalance mods. Which is a recoil reduction mod. I again tested a random assortment of weapons to try to test out how much of an effect this mod had and again. I will say that it ll be much better to try to test this on a weapon.
By weapon basis. Instead of trying to just get a general sense of the mod. However with testing one of these equips. Just kind of felt like a placebo effect.
Most of the time. Just felt like i was at the mercy of recoil rng hunters can get two of these. And unfortunately as of this video. I did not have a hunter made so i can t test.
But i imagine you would get better results with the energy bracket mod. Which is the improved handling mod. I just did some weapon swapping aim down sights and shooting. But i think the average player doesn t really care about weapon handling and in destiny.
One handling speed boosts were usually somewhere around 200 to 300 milliseconds. Although. The 30fps cap makes it a little bit harder to actually determine speed. It s not really a sexy perk for most players.
I don t know how much one of these is going to be worth it because i barely felt much of a difference here at least in terms of swap speed definitely more testing can be done here as for weapon mods. There s not a whole lot to it at the moment you have void solar and ark mods to change your elements and then the legendary versions give you plus 5 on your weapon. Only non elemental mods can go into your kinetic weapons. Once you hit 280 light.
You ll be able to trade in rare mods at the gunsmith for legendary ones at a rate of 3 rares. For one legendary you can also crab a random. Legendary mod weapon or armor for two mod components. Which are obtained by dismantling legendary mods one mod is one component.
You also get one legendary shard for dismantling. A legendary mod so a good way to get some shards. If you really need them is to convert rare mods into legendary ones and then dismantle anyway this is where you can get that elusive legendary kinetic weapon mod finally i just want to cover this fact again mods do not have an impact on infusion at all this is mainly with regards to having a 5 mod on a weapon or armor piece. I ve seen a lot of people ask why their gear wasn t infused properly or ended up with a lower level item that they were expecting you need to look out for mods on your armor exotics will always come with a 5 mod in them the reason.
Why mods do not have any effect on infusion is because if they did you d be able to power level yourself really high really fast because you could throw a 5 into a weapon infuse it throw a 5 into that weapon and fuse. It etc. So infusion is not impacted by mods at all you need to look at the base power level on an item. So that s a quick introduction to mods for now they re not super scary at all it just kind of seems like it is because there s so many little bits of info.
As for what the best mod combinations are that kind of depends on what you re aiming to do and what build you re going for if i m. A sentinel with the grenade kills. Give. You grenade energy perk or a striker with double grenades.
Maybe. I want to go all in on that to try to get my grenades back really quickly with double mods maybe my heavy weapon reloads really slowly so i want to boost it i don t think i would ever have one of each mod since by themselves. They don t feel super powerful. I think i would probably try to double up on two mods.
But as we play more and more and we focus on individual weapons and armor. I can give better advice. Thank you all very much for watching i ll see you next time. ” .
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Mods. There s a lot of them. They re scary. Let s learn about them, what they actually do, how effective they are and why they re important.
Spreadsheet of mod data: https://docs.google.com/spreadsheets/d/1K7ih7FxzJWW2u0QKVN6vv8UflN14JRHYLNEYTELP6fc/edit#gid=0
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